LWJGL TUTORIAL PDF

First steps First steps In this book we will learn the principal techniques involved in developing 3D games. If your idea is to start creating 3D games in a short period of time maybe you should consider other alternatives like [JmonkeyEngine]. By using this low level API you will have to go through many concepts and write lots of lines of code before you see the results. The benefit of doing it this way is that you will get a much better understanding of 3D graphics and also you can get better control.

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Go to Tools Libraries in the main menu. Click on the New Library button. Go to the folder where you extracted lwjgl-X. The only JARs that you really need are lwjgl. You can select multiple files by holding down the Ctrl key while you click so that you can do this in just one step.

The rest of these steps are optional. Next, go to the folder where you extracted lwjgl-source-X. Select the generated and java folders. Note: Advanced users. If you want to only select a Zip file for whatever reason, use the Ant build script here.

Finally, select wherever you put lwjgl-docs-X. You can do this 3 different ways: Shown in image below. Then select the Libraries category.

Go to File Project Properties in the main menu and then select the Libraries category. You can do this 2 different ways: Shown in image below. Go to File Project Properties in the main menu. Finally, you need to tell NetBeans where the Native Libraries i.

Select the Run category and then type the following into the VM Options, replacing what is in bold to suit your system: -Djava. To run it outside of NetBeans, run this command: java -Djava.

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