Edit At the dawn of the Impergium, the Bone Gnawers were not a tribe, but a caste: the omega wolves, shamed, weak, castaways. They were still warriors, treated as better than humans but not given the right to breed with the kinfolk for fear their weaknesses would be spread to the next generation. The Bone Gnawers became an actual tribe after the formation of the Western Concordiat. At first, they were just called urrah, "unclean". As scavengers, they began to live among humans and feed off their herds and fields.
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Edit The Bone Gnawers claim to descend from the underdogs of Garou society, their name itself being an insult from the alphas and more noble werewolves in the Garou Tongue. Many of the earliest Bone Gnawers were banned from their own tribes, seeking to redeem themselves by joining the lowliest among them who always fought on the front lines against the minions of the Wyrm. It was only during the Concord that these poor bastards joined and eventually formed the Tribe, but they refused the separation of Garou and humanity.
Instead, they prefer to prowl in their cities, far from the houses and influences of the Warders of Apes. As a result, most of the more feral Garou saw the Bone Gnawers as Urrah , although the Bone Gnawers still avoid the webs of the Weaver as best they can. It is recorded that they shared territory with the Silent Striders in Egypt , breeding with the scavengers native there and aiding them from time to time in their struggles against the Followers of Set.
The Greek concept of democracy held special interest for the tribe and within Rome , they were known to fight against slavery and vie for influence with the other tribes and even sometimes claim it.
Some served along the Get of Fenris and the other tribes in their war efforts, while others integrated into the downtrodden and outcast, protecting them and sometimes even making them Kinfolk. When the Plague ravaged the medieval world, the Bone Gnawers tried their best to aid the poor who suffered most under the illness, with the result that many Kin were accused of witchcraft during the Inquisition and put to the pyre.
Using the American Revolution as a way to relieve themselves and found some Septs of their own, Bone Gnawers fought side by side with humans, in human form and without supernatural aid in order to preserve the Veil. They also supported the Russian Revolution, although they quickly came to regret this when the vampiric Brujah installed the Soviet Union. They were among the first to recognize the danger humanity now posed. More than any other tribe, the Bone Gnawers realize that these are the Final Nights , their chance to prove their worth to the Nation and the greatest battle against the Wyrm that will ever come to pass.
Some shy away from this notion. Others embrace it to let it inspire them to heroic deeds, and most strive to survive, as they always have.
Organization Edit Since the days of Ancient Greece, Bone Gnawers tend to organize themselves in democratic communities. Experienced Bone Gnawers are elected to act as an "Elder" for a sept. This Elder is in no way obliged to listen to other sept members, but most do so, knowing that it is the support of the people that gave them their station. The most accomplished Elders are accepted as Tribal Elders, and usually addressed with the honorific "Father" or "Mother".
Camps Edit The Swarm: This pack focuses on the war-aspect of rat, concentrating on dirty fighting and exploiting every advantage they get over an enemy. They specialize in urban terrorism, striking against the Wyrm and instantly disappearing. Frankweilers: This camp focuses on the protection of museums, libraries, and other places of culture within a city.
The Hood: This camp is dedicated on distributing the wealth from the rich to the poor, provided that the money they provide is used for useful things. Rat Finks: The Garou of this camp are spies and information gatherers, a network of kinfolk and Garou who work low-end jobs that just so happen to give them access to high-end information. Hillfolk: The Hillfolk are compromised of rural Bone Gnawers, who have eschewed the life within the city for the wilderness.
Deserters: The Deserters are a camp that searches for a sanctuary for the Apocalypse. Road Warders: This camp is compromised of nomads who guard the streets and travelways against incursions from the minions of the Wyrm. One camp is ostracized and banned among the Tribe The Man-eaters: This camp gains power by breaching the tenet of the Litany that forbids cannibalism of human flesh.
They are few today and many of the remaining have allied with the similar Eaters of the Dead camp among the Silent Striders. They care little for the supposed superiority of Garou and are content to remain in the alleys, gutters, and sewers of man as long as it means they can live on their own terms.
Most Bone Gnawers are extremely savvy when it comes to surviving in the streets of man. No other tribe is as accomplished at urban fighting as the Bone Gnawers, and surprise is considered their primary tactic. Many Bone Gnawers encourage the ideas of their lesser status, as it can be turned into an advantage when their enemies underestimate them.
Although rare, there are septs of rural Bone Gnawers. They tend to lead simple lives, but still hold strongly to the ideals of freedom that their urban cousins share.
Premise[ edit ] The basic premise of the game is that the player characters are Garou. Specifically player characters usually are supposed to have undergone some training as Garou and succeeded in an initiation rite known as the Rite of Passage. After this, they are considered of Cliath rank see Rank. Usually the player characters form a pack and work together to gain renown among the other Garou, so that they can advance in rank. The game takes place in a fictional version of our Earth, a secret world, where werewolves, vampires , and other legendary creatures secretly live beside humans. The setting is also described as Gothic-Punk. The Garou battle to maintain this world before all the negativity leads to a total collapse, the titular Apocalypse.
Bone Gnawers Tribebook
Edit The Bone Gnawers claim to descend from the underdogs of Garou society, their name itself being an insult from the alphas and more noble werewolves in the Garou Tongue. Many of the earliest Bone Gnawers were banned from their own tribes, seeking to redeem themselves by joining the lowliest among them who always fought on the front lines against the minions of the Wyrm. It was only during the Concord that these poor bastards joined and eventually formed the Tribe, but they refused the separation of Garou and humanity. Instead, they prefer to prowl in their cities, far from the houses and influences of the Warders of Apes.