Essentially, this means that you are free to do almost exactly what you want with the program, including distributing it among your friends, making it available for download from your web site, selling it either by itself or as part of some bigger software package , or using it as the starting point for a software project of your own. The only real limitation is that whenever you distribute ShashChess in some way, you must always include the full source code, or a pointer to where the source code can be found. If you make any changes to the source code, these changes must also be made available under the GPL. For full details, read the copy of the GPL found in the file named Copying. This number should be smaller than the amount of physical memory for your system. Analysis Contempt This option has no effect in the playing mode.
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People like Capablanca, Smyslov, and Karpov somehow learned where to properly place their pieces all by themselves and at a very early age. The objective of such players is simply to choose the most aesthetically pleasing image of a position, which is often an ideal, and then to find the regrouping maneuver, which requires short-range calculation. The most brilliant players representing another kind of chess talent are Tal and Kasparov, who have a photographic memory and are unusually fast at calculation.
They digest a lot of variations and consider many more critical positions than intuitive players; however, their evaluation is much rougher. But it is not all hopeless for them, as one is able to learn strategic play. Also geniuses of the intuitive type are naturally lazy. Kasparov is the greatest player in the history of chess. I am a big fan of Capablanca, but Kasparov is the greatest. The unusual thing about him is that he divided himself into "White Fischer" and "Black Fischer.
But his brain rebelled against such a heavy undertaking. This explains his fear to play in tournaments, too. It is a great pity that Fischer did not have a true friend. Not a yes-man, but a sincere critic, who would not hesitate to protest against the suicidal actions of this fellow. When Victor replied to 1. A man of artistic temperament overestimated his strength and thought that he could place his bishop on g7 against Karpov!
Kasparov feels Indian positions with his fingertips, but did not risk playing the KID against Karpov until their 4th match. And when Garry did not lose, he confirmed his absolute dominance over Karpov. Usually it is enough to examine their last 15 games. Kramnik, I think, became confused. Vladimir plays worse now than he did five years ago. He experienced a very serious creative crisis and presently shows only slight signs of overcoming it.
It is a pity, but Kramnik is not the only young man in crisis, for example, think of Ponomariov. I am very sorry to see their self-destructive actions. Young players today pretend they know everything about chess in general, their styles, training, etc.
But the truth is that they are unable to evaluate themselves objectively. I teach my children: if you become someone important, put your ill-wishers on the payroll, pay your critics, not your flatterers.
Funny guy this Shashin. In about pages Shashin exposes a method of finding the best move in any position based on his unique theory of the game of chess using scientific methods. Mar cro : As a professional chess coach and a former theoretical nuclear physicist, researching the chess game as a complex dynamic system, Shashin developed a physics-like model of the game: material chess pieces , time pieces mobility and space center of gravity and packing density.
His primary point is that chess, as a self-sufficient complex system which acts according to the known laws, can be analyzed using scientific methods as any other dynamic system.
Chess has all the qualities of a complex system the abundance of elements, hierarchy and a so-called "chaos zone", where it is impossible, in principle, to predict the direction that the system would develop in certain positions. The main part of his "post-non-classical" chess theory is a move-search algorithm, a method for finding the strongest move in any position.
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