ACHTUNG CTHULHU FATE PDF

Cthulhu 2d20 edition marks the fifth anniversary of the first Achtung! Cthulhu kickstarter, the first roleplaying game published by Modiphius Entertainment. The game which built our company has grown and evolved, recently being reimagined as the multi-platform video game: Achtung! Powered with ancient secrets and otherworldly allies, these dark factions seek to unleash horrific monsters and alien weaponry upon the world. Join the investigators of the British Section M, or the American-led Majestic, to uncover these dangerous cults and destroy the Nazis behind their lines. The original setting for Achtung!

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Wednesday, March 18, Achtung! Cthulhu play session. None of the players had tried Fate before well, one player had tried a sample combat in Spirit of the Century and was unimpressed. I have played and run several Fate games, but I have not run any Cthulhu or horror games prior to this one. As a group, we discussed it and agreed to tread lightly.

Character Generation For the most part, we did character generation by the book. To facilitate this, Modiphius provides a handy character creation worksheet!

Although we did the phase trio Life Before the War, Getting Noticed, and Crossing Paths , I asked the players to hold off on choosing aspects at that point. Ryan Macklin , who developed the Fate edition of Achtung!

Once you have a character background, then fill in some aspects, with the option of leaving some blank to fill in during play.

Once we had full backstories and crossed paths, some of the players decided to use that information to create aspects. I did require at least the High Concept and Trouble aspects.

Between the great wars, he would take any assignment in order to further his career, even if that meant testing experimental weaponry. Unfortunately, one of those experiments backfired, scarring his face and derailing his plans of promotion. Despite his protestations, he now finds himself in charge of this rag-tag bunch of civilians. The inspiration for Gerty. Gertrude Gerty Hoffman - The archeologist Gerty has been interested in the natural sciences since she was a child. Her fieldwork has only been interrupted by her studies.

Her paper on Archaeozoology got her noticed by the Ahnenerbe. However, his scars were more of the mental variety.

He had witnessed some unnatural horror that wiped out the rest of his unit and left him with one eye that permanently peers into the Dreamlands. The alcohol seems to help. Klaus Heidelberg - The doctor Dr. Heidelberg is well known in psychiatric circles, both for his understanding of the brain and his unorthodox methods. He is driven to know how the human mind works, particularly in the presence of occult phenomena — even if that means studying the brain directly.

The Ahnenerbe seem to provide plenty of subjects. Yu Wong - The occultist Yu started as a clerk in a warehouse cataloging artifacts for a national museum. Some post-character generation notes: 1. Cthulhu than in Fate Core. At least one player got the "role-playing comes first! Sample Combat I always like to start a Fate game with a quick conflict — it gives players a chance to become familiar with the rules and it starts the game off with a bang.

This time, I tried to get in as many Fate concepts as I could. So I had Oberst Loeb gather up the group and "extract" the last member needed for the team — a veteran of the Great War who was accidentally "gifted" with the ability to see into the Dreamland.

This goes wrong when a whole bar brawl breaks out. He took it with a grin. They were invoked once or twice. Physical Conflict: Throughout most of this scene, Gerulf is going toe to toe with other bar patrons and making quick work of them. Mental Conflict: Once Oberst Loeb and the team shows up, Oberst commands the German soldiers in the mix to quit brawling and stand at attention. I asked the player if he wished to make it an aspect on the scene or to directly affect the soldiers.

He chose the latter. For simplicity, I made it an opposed check: Provoke vs. With his Stand to Attention! Eight soldiers immediately stop fighting.

One of them gets smashed over the head with a bottle just as he clicks his boot heels together. The drunkard rolls Fight and Loeb actively opposes with Athletics. Unfortunately, he rolls low and the drunkard hits his target placing Looks Foolish on Oberst Loeb. He ignores the attack and marches his way through the brawl to speak with Gerulf.

Sadly, I never got a chance to compel the advantage later. Refused Compel event-based : Once Gerty realizes Oberst Loeb is talking to a friend of hers Crossing Paths phase , she crosses the room as well. So it makes sense that one of them tries to get his grubby mitts on you preventing forward progress. Damn your luck. Teamwork with NPC mobs: Since single individuals are no match for Gerulf, a couple of them team up and tackle him mid conversation with Oberst Loeb.

Together, they were able to do five shifts of damage, which brings us to Taking a Consequence: With five shifts of stress coming at him, Gerulf decides to soak up three with his third stress box and take a Mild Consequence.

I decide the brawlers inflict a Pummeled Battered may have worked better consequence on Gerulf. Posted by.

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Achtung! Cthulhu - FATE Guides to the Secret War

Wednesday, March 18, Achtung! Cthulhu play session. None of the players had tried Fate before well, one player had tried a sample combat in Spirit of the Century and was unimpressed. I have played and run several Fate games, but I have not run any Cthulhu or horror games prior to this one. As a group, we discussed it and agreed to tread lightly.

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Achtung! Cthulhu - Fate Guide to the Secret War - PDF

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